Two armies, one ridge of burnt ground. Mine ore, raise a base, and tear down every enemy structure before they do the same to you.
SelectTap a unit or building. Tap it again, or press the ✕ on the bar, to deselect. Double-tap a unit for all of its type; hold then drag (or BOX) for a box.
CommandWith units selected, tap the ground to move or an enemy to attack.
CameraDrag to pan, pinch to zoom, or drag on the minimap.
DefenceBunkers hold 5 infantry who shoot from inside. The EMP Defender (needs EMP Tech) fires missiles that disable what they hit. All missiles have a limited flight range, so fast units can outrun them. Aegis Plating at the Keep toughens every structure.
GuardToggle GUARD on selected units. They hold their spot, fight what comes near, then walk back. Any move or attack order cancels it.
BuildSelect your Worker, pick a structure, then tap the ground. The Worker walks over and builds it.
TrainSelect a Barracks, Foundry or Keep to train units. Use Rally point to send them where you want.
Rank upKills earn units chevrons (rank 3 self-heals). Build a Tech Lab for upgrades, and spend points on DIRECT powers.
Paused
WorkersBuild structures, and mine ore by themselves when idle. They cannot collect without a Depot, so build one beside each ore field.
AirAn Airfield builds Gunships (infinite bullets, no airfield needed) and Bombers (2 bombs, ground only). Bombers land on a pad to restock and need an Airfield to stay up. Only RPG Troopers, Bastions and Gunships hit aircraft.
CountersLancers beat vehicles. Skirmishers and Wasps beat infantry. Bulwarks beat most things.
FogYou only see what your units and structures can see. Scout Drones are stealth and stay until shot down; only a Scout Van (Foundry) reveals them, inside its wide sight range.